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Exploring BTFS for Reliable P2P File Storage

Hi everyone,

I’m diving into BTFS and excited by how it supports resilient peer‑to‑peer file storage. The documentation is clear, especially on running a node and using the gateway APIs—perfect for building decentralized applications.

I’m currently working on integrating BTFS to store and retrieve game assets efficiently. Picture this: you’re launching a fun mobile game like Eggy Car, and you need dynamic content—textures, metadata, player stats—served fast without relying on a centralized server. BTFS’s content-addressed model seems ideal for that!

Has anyone already tried using BTFS in gaming contexts? Would love to hear about strategies for caching, pinning, and serving assets in near real time.

Thanks in advance for any tips or examples!